Razer, the leading global lifestyle brand for gamers, announces unaudited financial results for the six months ended 30 June 2020 (1H 2020). "2020 has been a year like no other for all of us around the world. Despite the global market uncertainty caused by the COVID-19 pandemic, Razer has had a spectacular start to the year, driven by dominant brand position, user base expansion and stay-at-home trends, " said Min-Liang Tan, Co-Founder and CEO of Razer. "The global "stay-at-home" situation has boosted user engagement with gaming and esports to record levels. With our gamer/ youth-centric ecosystem of hardware, software and services, Razer is well-positioned to capture the opportunities of these secular trends. The fundamentals of our business remain as solid as ever, thanks to our entrenched brand leadership, compelling offerings across hardware, software and services and strong execution. We are confident that these factors, coupled with our strong operating cost discipline and our strong cash position of over US$500 million, put us in good stead, even during times of challenging global economic conditions, " he added.
0% year-on-year to US$382. 7 million. Peripherals business recorded strong growth across core categories in mouse, keyboard and headset during the first half of 2020. Stay-at-home situation also boosted sales of live-streaming portfolio such as the Kiyo camera and Seiren streaming microphone. Retained its market-leading position for gaming peripherals across the U. S., Europe, Asia Pacific and China. Systems business sustained its number 1 market-leading position in premium gaming laptop in the U. S and recorded a strong double-digit percentage growth on a year-on-year basis in May and June as a result of strong pent-up demand for products. Software Total user accounts increased 42. 8% year-on-year to approximately 100 million with monthly active users surging by over 45%, driven by strong growth across all software offerings in light of increased gaming, esports and livestreaming activities. Razer was the launch partner for Microsoft's Xbox Game Bar SDK, and was able to develop first-of-its-kind widgets for its software products that made them instantly accessible on the Xbox Game Bar on Windows 10 through this partnership.